Integrating Gamified Learning Environments Into Regular Classrooms For Deeper Understanding Of Concepts Of Science

  • Cinimol Joseph
  • Dr.Satish Gill
Keywords: Gamification, Gamified platforms, student engagement

Abstract

Gamification in education has drawn attention for its possibility to boost student engagement and learning outcomes. This research investigates the integration of gamified platforms like Kahoot, Blooket, and quizzes into regular middle school science classrooms to promote deeper understanding of science concepts. The purpose of the study is to investigate the effectiveness of gamification in improving student comprehension, involvement, and retention of science concepts. Methodologically, it fuses a mixed-methods approach, combining qualitative observations and quantitative tests to examine how well the gamified lessons on the academic achievement of student and attitudes towards science. Findings indicate that gamification positively improves student learning experiences, providing active participation and increases motivation. The study summarizes with educational implications and recommendations for further research.

Author Biographies

Cinimol Joseph

Research Scholar, Dr. ApJ Abdul Kalam University, Indore (M.P)

Dr.Satish Gill

Assistant Professor, Dr. APJ Abdul Kalam University, Indore (M.P)

References

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4. Smith, J. W., & Gong, Y. (2017). How effective is gamification in education? A systematic review of empirical evidence. Educational Technology Research and Development, 65(3), 661-689.
5. Alf Inge Wang, Rabail Tahir,The effect of using Kahoot! for learning – A literature review,Computers & Education,Volume 149,2020, ISSN 0360-1315,
6. Licorish, S.A., Owen, H.E., Daniel, B. et al. Students’ perception of Kahoot!’s influence on teaching and learning. RPTEL 13, 9 (2018). https://doi.org/10.1186/s41039-018-0078-8
Published
2024-09-10
How to Cite
Cinimol Joseph, & Dr.Satish Gill. (2024). Integrating Gamified Learning Environments Into Regular Classrooms For Deeper Understanding Of Concepts Of Science. Revista Electronica De Veterinaria, 25(1), 3857-3860. https://doi.org/10.69980/redvet.v25i1.1782
Section
Articles